|Developer(s)|| Crystal Dynamics|
David A. Palmer Productions
|Publisher(s)|| BMG Interactive|
|First release|| Gex
November 16, 1994 (3DO)
|Latest release|| Gex 3: Deep Cover Gecko
March 1, 1999 (PS)
The games are largely inspired by American TV culture and Gex makes wisecracks that serve as media and pop-culture references.
The series has sold over fifteen million copies combined on every platform the games were released on. In the series, Gex 3: Deep Cover Gecko is the best selling of the games. It sold over six million copies and became the best-selling adventure game on the PlayStation in 1999.
There have been three strategy guides released, one for each respective game. A "How to Draw Gex and the Gang" book was also released as was a "Gex 3: Deep Cover Gecko Novelization" book.
Gex is the star of the series. He spends most of his days watching TV when not having to stop Rez.
Rez is an evil robot bent on taking over the Media Dimension.
Gex's crime-fighting partner who was first revealed in the back story of Gex: Enter the Gecko. She is a main character in Gex 3: Deep Cover Gecko.
Gex's turtle butler who helps him throughout Gex 3: Deep Cover Gecko.
Rex is a small, red T-Rex and Gex's ancestor. He is a playable character in Gex 3: Deep Cover Gecko.
Gex's cousin who is playable in Gex 3: Deep Cover Gecko.
Gex's father worked for NASA before he died in an accident. His death is why Gex turned to a life of TV. In Gex: Enter the Gecko and the novelization of Gex 3: Deep Cover Gecko, Rez claims to be him. Whether this is actually true or not remains unknown.